package export.aura
{
	import base.BaseAura;
	import base.BaseObject;
	
	import com.game.event.GameEventType;
	import com.game.manager.EventManager;
	
	public class AuraRed extends BaseAura
	{
		public function AuraRed(param1:BaseObject, param2:BaseObject)
		{
			super(param1, param2);
			this.power = 5;
		}
		
		override public function destroy():void
		{
			if (this.target)
			{
				EventManager.getIns().dispatchEvent(GameEventType.AURA_DESTROY,[this.target, this.power, 0, 0, 0]);
			}
			super.destroy();
		}
	}
}